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2017, 05, No.364 95-101
游戏化学习促进学生个性化发展的实证研究——以GraphoGame拼音游戏为例
基金项目(Foundation): 教育部在线教育研究中心在线教育研究基金(全通教育)课题“基于互联网的落后儿童阅读辅导模式研究”(项目编号:2016YB113);; 北京市自然科学基金资助项目“汉语儿童阅读过程中的自我教学机制及其影响因素”(项目编号:5172020)阶段性成果
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发布时间: 2017-05-03
出版时间: 2017-05-03
网络发布时间: 2017-05-03
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摘要:

如何通过学生乐于接受的方式,为学生提供符合其发展水平和心理特点的个性化教学是教育实践中的一个难题。依托信息技术,以计算机为媒介的学习软件可以为个体提供理想的在线学习环境,自适应技术的应用则能进一步满足学生个性化学习的需求,为每一位学生提供最优化的个性化教育,因而具有良好的运用前景。然而,目前国内还少有探索游戏化学习有效性的实证量化研究。该文在分析游戏化学习对学生个性化学习的影响的同时,通过教学实验验证了学习软件GraphoGame拼音游戏的有效性,可为今后游戏化学习的研究与应用提供重要参考。

Abstract:

It is a crucial proposition in the field of education what is the doable way to cultivate students according their unique personality and psychological characteristics. In the current digital age, computer aided learning can be used to provide an ideal online game-based learning environment for students achieving individualized learning, which makes it possible for them to accept education matching their level of learning ability, especially when the self-adaptive technology is applied. However, to date, few relevant theoretical or empirical studies in China was conducted. The present article firstly explains how the game-based learning affects the individualized learning of students, and then presents an empirical study on test of the effectiveness of a Pinyin learning game, which followed by a comprehensive discussion of the potential implication for future research and the trend of game-based learning.

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基本信息:

中图分类号:G434

引用信息:

[1]李宜逊,李虹,德秀齐,等.游戏化学习促进学生个性化发展的实证研究——以GraphoGame拼音游戏为例[J].中国电化教育,2017,No.364(05):95-101.

基金信息:

教育部在线教育研究中心在线教育研究基金(全通教育)课题“基于互联网的落后儿童阅读辅导模式研究”(项目编号:2016YB113);; 北京市自然科学基金资助项目“汉语儿童阅读过程中的自我教学机制及其影响因素”(项目编号:5172020)阶段性成果

发布时间:

2017-05-03

出版时间:

2017-05-03

网络发布时间:

2017-05-03

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